/// <summary>
/// Fait apparaitre un prΓ©fab alΓ©atoirement autour d'un object.
/// </summary>
public void SpawnObject(int Quantity)
{
for (int x = 0; x < Quantity; x++)
{
float angle = Random.Range(0, 361);
Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.up);
Vector3 direction = rotation * Vector3.forward;
Vector3 position = this.transform.position + (direction * drop_Distance);
Instantiate(Prefab, position, rotation);
}
}